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Bulma V1

Bulma v1 conventions: Dart Sass modules, CSS variables, themes and dark mode, the smart grid and skeletons

Bulma v1 is a rewrite of the Bulma CSS framework on Dart Sass and CSS variables. Most tutorials and older code show Bulma 0.9, so follow these rules when you write or review Bulma code.

Key changes in Bulma v1

  • Same HTML, except tiles. Class names did not change, so most 0.9 markup still renders. Tiles were removed.
  • Dart Sass only. Build with the sass package. node-sass and LibSass can't compile it.
  • Sass modules. Customize with @use "bulma/sass" with (...). Setting variables and then calling @import "bulma" is the 0.9 pattern.
  • CSS variables. Every component reads variables prefixed --bulma-, so you can theme with plain CSS and no build step.
  • Themes and dark mode. A light theme and a dark theme ship by default. The dark theme follows the user's system setting.
  • Color palettes. Each of the 7 main colors gets soft, bold, light, dark, invert and 21 numbered shades.
  • Grid. The smart grid and fixed grid replace tiles.
  • Skeletons. Loading placeholders, as standalone blocks and as an is-skeleton modifier.
  • Prefixed builds. A prebuilt version prefixes every class with bulma-.

Installation

npm install bulma

Import the compiled CSS once:

import 'bulma/css/bulma.min.css';

Or load it from a CDN:

<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bulma@1.0.4/css/bulma.min.css" />

Other builds live in bulma/css/versions/:

File Use it when
bulma-prefixed.css Bulma has to share a page with another CSS framework
bulma-no-helpers.css You only want components, not the has-* helpers
bulma-no-helpers-prefixed.css Both of the above
bulma-no-dark-mode.css The site should always render in the light theme

Customizing with Sass

Pass variables through @use ... with:

@use "bulma/sass" with (
  $primary: #8a4d76,
  $link: #fa7c91,
  $family-primary: '"Nunito", sans-serif'
);
  • Don't generate $primary: ...; followed by @import "bulma";. That is the 0.9 setup, and Sass has deprecated @import.
  • Import only what you need by loading the utilities first and then single modules, for example @use "bulma/sass/utilities" with (...) and @use "bulma/sass/form".
  • Several component variables are now split into hue, saturation and lightness ($input-h, $input-s, $input-background-l). A variable name from a 0.9 tutorial may no longer exist. Check Bulma's list of Sass variables before using one.

Customizing with CSS variables

You can change colors at runtime without Sass. Main colors are built from hue, saturation and lightness variables, so overriding those updates every shade derived from them:

/* Load after Bulma */
:root {
  --bulma-primary-h: 280deg;
  --bulma-primary-s: 60%;
  --bulma-primary-l: 45%;
}
  • Scope variables to a component to change one part only, for example .button { --bulma-button-border-width: 2px; }.
  • In your own CSS, read Bulma's values with var(--bulma-...) instead of copying hex codes, so custom styles follow the theme.

Dark mode

  • The page is light by default and turns dark when the user's system prefers dark.
  • Force a theme with data-theme="dark" or the theme-dark class, on <html> or on any element. data-theme="light" and theme-light force light.
  • Use bulma-no-dark-mode.css if the site should never switch.
  • Pair soft backgrounds with bold text, for example has-background-primary-soft has-text-primary-bold. Soft and bold swap in dark mode, so the contrast holds.
  • Avoid fixed colors such as has-background-white or hard-coded hex values for page surfaces. In custom CSS use var(--bulma-scheme-main) for the page background so it follows the theme.

Layout

Tiles (tile is-ancestor, is-parent, is-child) are gone from Bulma v1, so that markup gets no styles. Use the smart grid, which fits as many cells per row as their minimum width allows:

<div class="grid">
  <div class="cell">One</div>
  <div class="cell">Two</div>
  <div class="cell is-col-span-2">Three, two columns wide</div>
</div>

For a set number of columns, wrap the grid in fixed-grid:

<div class="fixed-grid has-3-cols">
  <div class="grid">
    <div class="cell">One</div>
    <div class="cell">Two</div>
    <div class="cell">Three</div>
  </div>
</div>
  • Cells take is-col-span-*, is-row-span-*, is-col-start-* and is-row-start-*.
  • columns and column (with sizes like is-half or is-one-third) still work for a single flex row.

Skeletons

  • Add is-skeleton to a component to show its loading state, for example button is-skeleton, input is-skeleton or image is-64x64 is-skeleton.
  • Use skeleton-block for a plain placeholder box and skeleton-lines with empty child divs for text lines.

Bulma has no JavaScript

  • Bulma is CSS only. The navbar burger, dropdowns, modals and tabs need your own code to toggle is-active.
  • In React or Vue, a Bulma component library such as Bestax or Buefy handles that state for you. Keep using the one the project already has.
  • Don't add Bootstrap attributes such as data-bs-toggle. They do nothing in Bulma.
  • Don't mix in Bootstrap or Tailwind classes. Use Bulma's own names: button not btn, column is-half not col-md-6, is-flex not d-flex, mt-4 and px-2 for spacing, has-text-centered for alignment.